Globally sending data without MessagingService

I’m trying to make a game sort of like “The Graveyard” by tronP, and I want to figure out how I can send data on if someone is trying to buy a plot to all servers to prevent two people from buying the same plot. I haven’t tried anything yet as I don’t know how to send data to all servers without using DataStores.

If you don’t want to use MessagingService, utilizing HttpService and having an external web server would be the only other solution in my opinion that’d work best – I have my own web server and database which I use for a game of mine but it also requires you to know another language outside of rbx.lua.

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