GlobalShadows on Client-Side

I’m aware that it is possible to enable GlobalShadows via a Server Script, but is it possible to enable the property on the Client-Side? If so, how could you do it?

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I would try changing the property from a LocalScript. I haven’t tried this so I don’t know if it’s possible, but try that.

You can enable and disable it on Client.

game.Lighting.GlobalShadows = true -- enables the shadows
game.Lighting.GlobalShadows = false --disables the shadows
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dude, that’s not really helping him achieve what he wants.
he’s like:
‘how do I enable it on client’
and you’re like
‘enable it on client’

Indeed you can do it from a script like @HappleMan said. Simply typing:
game.Lighting.GlobalShadows = false in a LocalScript will do the trick.

Alright. Where should I put the LocalScript?

Depends, do you just immediately want the global shadows to be off for the player? Why not just let them decide, they’ll probably change the already built in graphics settings on their device if they want to.

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Right. I didn’t read it properly.