Hello Everyone. I am making a game similar to Combat Warriors and I’m trying to make a glory keel system. I know how to make 2 player animations BUT there’s a problem. Once the animation finishes, the 2 players return to they original position, but in Combat Warriors the root 'Follows?" the torso so even if i do 180 degrees flips, the 2 characters don’t return to their original places. Is there a wayto do this in my game?
Im guessing what your saying is the humanoid root part is not in the same position after the glory kill?
a simple fix would just be to do this:
(assuming I got what your asking correct)
local Pre_Root_Position = Char:WaitForChild("HumanoidRootPart").CFrame
-- you need the char variable and this should probably
-- be run when your animation fires.
-- [ Do animation stuff here ]
Anim.Ended:Wait()
Char:WaitForChild("HumanoidRootPart").CFrame = Pre_Root_Position
it seems like you’re saying that even when they do 180 Degree flips they don’t return to the original position, so if its a slight offset then you could use the above code block with TweenService
you said the solution, while the animation is playing make the root follow the torso’s position.
Yes but im worried it will glitch
I said the opposite, I said that when they do a 180 flip(both characters), after the anim ends they return to the original position.
And if it works, do i use CFrame or body movers since CFrame will have no collision
but body movers will be laggy
You didn’t, your post clearly says this
I meant that basically i want the humanoid root part to follow the torso in an animation ( with collision)