So, uhm, I was working on a combat system for a game, and I need to make some equippable gloves (for both hands, of course). I was just wondering—how should I even go about doing that?Like how do you make it go on the other hand?
Hm, I’m not so sure how you can get this to work, however you could just await the users input by using UserInputService or ContextActionService and whenever the input is
recieved an animation plays with animation events. When the animation event is reached you change the gloves’ transparency and weld them to the characters hands. Or you can have the gloves be a tool and when activated you do the same thing I mentioned above.
Ok no, i solved the main problem, now i have this issue:
The gloves are in the wrong position. Is there a way to align them to the bottom of the arms without forcing it through CFrame? I’ll have different gloves, and I think their size or position might vary.
yeah thx, that’s basically what i’ve done. Just for test i createad a button to equip the gloves, and basically cloned them and welded to the arms
If you aren’t, you can use Attachments to add the gloves on.
Then, to re-adjust the alignment of them without forcing with with CFrames, you just move the Attachment.
oh, didn’t think about it, ill try it later thx
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