Glowing meshes / Emissive mesh

I’m not sure if this is even the right topic; but is there any way to make meshes with SurfaceAppearences glow/emissive?

The only solution I’ve found to this is with lights, but obviously theres a HUGE con — other surfaces glows too brightly…

(I couldn’t upload a video for more references because the forum kept telling me something went wrong and try again)

Are there any hacky ways or a work around to get beautiful bright meshes without the bright spots that blinds the players? It ruins the whole VFX, and now I get why a lot of VFX artists choose stylized over realistic/semi realistic.

Like this?

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What did you use? Does it have the same problems?

It’s not exactly perfect, but doesn’t use lights. Technically, it uses sunlight for it to “work”, but it’s somewhat better. The set up is you have a regular part with a SpecialMesh, and set the SpecialMesh’s MeshID to your mesh. Then, add a decal to the part with your texture. The whiter parts will glow “more”. There’s no way to replicate both color and emission right now:

Make sure to set the Decal’s Color to something big like 400,400,400

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Oh no way :sob: tysm, I tried doing the color thing higher than 255 in the surface appearance itself which didn’t worked. I didn’t know that Special Meshes could do this

There are a few problems with the colors when it was thrown at the wall seen in the video, but I don’t think there’s any fix to that since it uses light already in the workspace for it to work.

My unfinished vfx looks yummy now thanks to you

Glad I could help. Goodluck on your game!