(I couldn’t upload a video for more references because the forum kept telling me something went wrong and try again)
Are there any hacky ways or a work around to get beautiful bright meshes without the bright spots that blinds the players? It ruins the whole VFX, and now I get why a lot of VFX artists choose stylized over realistic/semi realistic.
It’s not exactly perfect, but doesn’t use lights. Technically, it uses sunlight for it to “work”, but it’s somewhat better. The set up is you have a regular part with a SpecialMesh, and set the SpecialMesh’s MeshID to your mesh. Then, add a decal to the part with your texture. The whiter parts will glow “more”. There’s no way to replicate both color and emission right now:
Oh no way tysm, I tried doing the color thing higher than 255 in the surface appearance itself which didn’t worked. I didn’t know that Special Meshes could do this
There are a few problems with the colors when it was thrown at the wall seen in the video, but I don’t think there’s any fix to that since it uses light already in the workspace for it to work.