Glowing texture?

I stumbled across this mesh building on the workspace and I was wondering how I could replicate this effect or if somebody is able to make me one as this one? If you know the name of this type of modeling practice, please tell me!

Its a pretty basic optimized realistic city-building.

you obviously see that it glows, so i seperated the pieces

on the right you see the glowing piece,

its different to all the other pieces cuz its a part with a special mesh inside it

is it because of the vertex color?

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Normally if it uses a Texture or Decal you’d just set the Color3 property really high, like 500,500,500. So yes, I think the VertexColor is doing the neon effect in this case

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