I used else to disable the god mode. Both of them don’t work.
Doesn’t work. I have put the server script in the serverscriptservice, and the local script in the gui button.
local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
function click()
humanoid.MaxHealth = 999999
humanoid.Health = 999999
end
script.Parent.MouseButton1Click:Connect(click)
This is working for me. Make sure everything is organised like in the above.
Client Code:
local Button = script.Parent
local Event = game.ReplicatedStorage.RemoteEvent -- Replace with your remote event name
Button.MouseButton1Click:Connect(function()
Event:FireServer()
end)
Server Code:
local Event = game.ReplicatedStorage.RemoteEvent -- Replace with your remote event name
Event.OnServerEvent:Connect(function(player)
local char = player.Character or player.CharacterAdded:Wait()
char.Humanoid.MaxHealth = math.huge()
char.Humanoid.Health = math.huge()
end)
Also the code in the body of the else expression would never be executed since only a player can trigger a GuiObject.MouseButton1Click event.
Yeah I did put the local script in the textbutton.
This won’t work as you’re changing the health on the client. So it would only change the health for that player.
Copy and paste the code into the local script that I provided in the same reply.
I thought this was a solo game, one moment.
– LOCAL SCRIPT –
local replStorage = game:GetService("ReplicatedStorage")
local healthRemote = replStorage:WaitForChild("HealthRemote")
local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
function click()
healthRemote:FireServer(humanoid)
end
script.Parent.MouseButton1Click:Connect(click)
–SERVER SCRIPT–
local replStorage = game:GetService("ReplicatedStorage")
local healthRemote = replStorage:WaitForChild("HealthRemote")
healthRemote.OnServerEvent:Connect(function(player, humanoid)
humanoid.MaxHealth = 99999
humanoid.Health = 99999
end)
How everything is organised.
When using FireServer()
, you don’t have to pass in the player argument, as you’re firing it from the client. OnServerEvent
automatically gets the player parameter.
Event:FireServer()
Event.OnServerEvent:Connect(function(player)
end)
Made the edit before you replied.
Oops apologies. Didn’t see it there.
I was thinking about the OnServerEvent function, I don’t know if it’s a function or whatever but, it does work. Thank you. Do I put a else statement to make a ungod button with the same button?
I also more likely get what remote event is used for. Might use it in the future. Thanks to your script that I learned how to use the remote event.
You’ll need a suitable condition to set the players health back to 100.
local replStorage = game:GetService("ReplicatedStorage")
local healthRemote = replStorage:WaitForChild("HealthRemote")
healthRemote.OnServerEvent:Connect(function(player, humanoid)
if humanoid.MaxHealth <= 100 then
humanoid.MaxHealth = 99999
humanoid.Health = 99999
else
humanoid.Health = 100
humanoid.MaxHealth = 100
end
end)
Server script, this will essentially turn the button into a godmode toggle button. On the first click they will be given godmode, on the second the godmode will be removed. I’m not sure how you intend for this button to work in the future.
If you want it to UnGod you can do:
local Button = script.Parent
local Event = game.ReplicatedStorage.RemoteEvent -- Replace with your remote event name
local God = false
Button.MouseButton1Click:Connect(function()
if god == false then
Event:FireServer("Enable")
god = true
else
Event:FireServer("Disable")
god = false
end
end)
local Event = game.ReplicatedStorage.RemoteEvent -- Replace with your remote event name
Event.OnServerEvent:Connect(function(player, status)
if status == "Enable" then
local char = player.Character or player.CharacterAdded:Wait()
char.Humanoid.MaxHealth = math.huge()
char.Humanoid.Health = math.huge()
else
local char = player.Character or player.CharacterAdded:Wait()
char.Humanoid.MaxHealth = 100
char.Humanoid.Health = 100
end
end)
I actually putted a “h = true” instead, but thanks though.
local h = true
local Event = game.ReplicatedStorage.RemoteEvent
Event.OnServerEvent:Connect(function(player)
local char = player.Character or player.CharacterAdded:Wait()
if h == true then
h = false
char.Humanoid.Health = math.huge
char.Humanoid.MaxHealth = math.huge
else
h = true
char.Humanoid.Health = 100
char.Humanoid.MaxHealth = 100
end
end)
I just noticed this won’t work since you’re attempting to call “math.huge” which is a number value.