Gods’ Domain, Update 1.3.0
Last Update: Gods' Domain - Public Update Log 1.2.1
Next Update: Gods' Domain - Public Update Log 1.3.1
Symbols meaning
[*]
- Bug fix / other
[+]
- New feature
[-]
- Removed feature
[\]
- Comment
Versioning: MAJOR.MINOR.PATCH
[*]
Rewritten area logic
[*]
Rewritten speed anti-cheat
[*]
Teleporting to spawn upon reset
[*]
Health bar is empty upon respawn
[*]
UI code does not re-initiate upon respawn
[*]
Clicking while a rapier animation is in progress stops the animation [UNABLE TO REPRODUCE]
[*]
Climb handler not aligning with wall
[*]
Guard no longer does anything, only casual conversation-holding
[*]
Punching while walking makes you plug walk
[*]
Able to punch while jumping & causing state bug
[*]
Better nighttime visuals
[*]
Better Anelorth ambiance
[*]
Mana ambience-particles
[*]
Falling leaves ambience-particles
[*]
Ambience OST fades slower when leaving a region
[*]
Ocean SFX heard where it shouldn’t be
[*]
Smooth brightness interpolation between regions
[*]
Visible sky
[*]
Renamed “Asmur’s Maw” to “Blistered Peaks”, former is reserved for something else
[*]
Renamed “Witch’s Hill” to “Placid Swampland”
[*]
Better Eclipse Gate ambience
[*]
Disabled spell debugging
[+]
God rays fade transparency
[-]
Removed High Evindel subregion
[-]
Removed safe-zones - bad code & needs rewriting
[\]
Everyone is a Maeron for now
[\]
Melee hitboxes are a bit broken due to a Roblox engine bug