Hello.
Whenever I go to a ramp faster, the bike is slippery, I use a BodyGyro to orient it to the floor it’s currently on, here’s how:
RS.RenderStepped:Connect(function()
local ray = Ray.new(Gyro.Parent.Parent.FrontWheel.Position, Vector3.new(0, -20, 0));
local hit, p, surfaceNormal = workspace:FindPartOnRay(ray, workspace.Bike);
local p1 = driverSeat.CFrame.LookVector:Cross(surfaceNormal)
Gyro.CFrame = CFrame.fromMatrix(Gyro.Parent.Position, p1, surfaceNormal)
end)
But it’s too slippery when going to the ramp. If you don’t understand what I mean, here’s the game link: Bike - Roblox
Try going faster to the ramp.
Thank you!