Going fast on the ramp is making the bike slippery

Whenever I go to a ramp faster, the bike is slippery, I use a BodyGyro to orient it to the floor it’s currently on, here’s how:

	local ray = Ray.new(Gyro.Parent.Parent.FrontWheel.Position, Vector3.new(0, -20, 0));
	local hit, p, surfaceNormal = workspace:FindPartOnRay(ray, workspace.Bike);
	local p1 = driverSeat.CFrame.LookVector:Cross(surfaceNormal)
	Gyro.CFrame = CFrame.fromMatrix(Gyro.Parent.Position, p1, surfaceNormal)

But it’s too slippery when going to the ramp. If you don’t understand what I mean, here’s the game link: Bike - Roblox
Try going faster to the ramp.

Thank you! :slight_smile: