I’m working on another thumbnail for a competition, and I’d appreciate some feedback (it can be as simple as a rating out of 10 or as detailed as a full breakdown of the piece, whatever you want). Don’t hold back, I want to know anything you have to say.
Dude this looks really cool! My only critique would be that the trees in the background aren’t affected by the bright sun ray coming from behind the golem.
No but in all seriousness It looks amazing the only suggestions I can make are small things to do with lighting:
Suggestions
Like @xuefei123 said the lighting is a little off with the surroundings and here the lighting looks a little weird here if you look closely(imo):
I’ve been looking at this for ages trying to find any other problems/ things to suggest but those are the only two things I could find. It’s amazingly made!
The texturing is amazing! This, really, is a great piece. My only criticism is that if you’re going for realism the lighting should be relevant to its position, the brightness on the underside of the left arm shouldn’t really be that vivid in my opinion.
Oh yeah I see what you mean; looks to be a common theme in people’s comments (e.g. @Inserted_Cring3).
I’ll try and fix that in a bit. Any other areas where the lighting doesn’t match?
Maybe around the outside of the hands, place where light wouldn’t normally reach if it was coming from the front. It really depends what you’re going for, if it’s a bright environment then, maybe, the background should be brighter?
1(b) is probably most fitting for what I’m trying to go for, although I do see what you mean in that its not a normal pillar. I added it in primarily for the sake of filling space and adding some shapes that curve towards the golem.
I love it so much, I was just confused as to where the light was coming from, I would move the light over a bit to make it more clear where the light is coming from.
I am lost for words, this looks surreal, amazing and fantastic job.
One thing I’ll add is shadows and lighting. You could definitely edit them in a different program than blender but the light is mainly coming from the golem. That means the back of the man should be darker. This creates contrast and a focal point (you got that down already though).