Good balance between detail and optimization in 3D models

Hey, I’m making 3d models for my games and have reached a point of concern for my models and optimization. In some places i’ve seen people say 1-2k tris is good, which to me seems impossible, in other places i see people have 40k tri models, 20k tri models, and even 15k tri models and say they’re good. my models are typically in the 7k range. I want to know whats the best place they should be around.

Roblox automstically optimizes your models, though, try not to over use the 7k models, you can overuse a model in the 2k range but if it goes above that then it could be a bit laggy for low end devices but not too much, though, it’s still suggested to use models under the 2k or 4k range.

And by overuse I mean if THAT moe is being used like 1,000 times. Anything less with 7k tris cod be fine. If used above kess than 200 then anything like 20k is fine, used less than 50 and 40k is fine.

(The numbers given above are triangles btw.)
(These are also ROUGH esimates not actual benchmarked results so I may be wrong but thats how much I could say as my game has meshes around that line.)

Thank you, the model mentioned in the 7k range is a musket, expect it to be used around yeah 200 times only, max, im curious how much of a difference 4k tri’s make, and my other issue is just how do you get enough detail in only 3k tris

That seems about right as roblox already greatly optimizes your models.

4k tris won’t make too much of a dofference if you use Decimate → Planar modifiers and if you do then you can always use PBR textures which gets you 20k tros results in only 1k tris woth amazing performance.

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