Good graphics vs. Roblox players

To explain it, it’s quite simple. For example, can africans make traditional chinese food? Technically yes, simple to learn. But it’s also a fact that such food doesn’t blend in with the people’s culture or taste, so they won’t make it. Are the people truly different from DNA? Not much, but the culture, traditions and habits decides what the community wants.

and Roblox is the most social game on the internet, but however, contains little playerbase who seek insane graphics or action.

I’m not sure if that’s entirely true. Few people from today would prefer to play older Roblox games (even if they worked). Sure, there’s the nostalgia factor or just wanting to see what old games were like, but people don’t generally prefer those games over the modern ones (mainly graphically). I don’t think the future will be any different in regards to current games.

As for the rest, I’m not really sure what that has to do with anything. To clarify, I’m not saying the future is realism, all I’m saying is that Roblox is trying to allow developers to make whatever kinds of games they want.

@Hurricanerice and @F0xBirdmansBFF, I have plans to deal with lag and performance regarding the different devices players may use to play my game. I could also teach you if you would like.

@Megalodox_Official, Roblox Studio is designed to give you all the tools you need in order to create a great game, including, ways to generate graphics like Call of Duty, Dying Light, and Ark Survival Evolved. There are also plenty of action games on Roblox.

When it comes to creating something, you want something new, something unique, and in the past 7 years on Roblox, originality and uniqueness seem to be something Roblox is lacking. People say that Roblox is a children’s game, which may be true, but it is the developers of Roblox who are the ones to fix this, but it just seems that majority developers are too lazy to make anything worthwhile.

One thing I have noticed is that developers are often good at developing and bad at game design or great at game design and bad a developing, therefore a developer will create a game like Adopt Me or 3008 where the game is pretty straight forward, but not much to do, like what do you do with pets in Adopt Me after you get one? Another thing I have noticed is how developers often rely on other developers for ideas, for example, look at these Roblox game names:

  • Goal Kicking Simulator
  • Mining Simulator
  • Bubblegum Simulator
  • Lifting Simulator
  • Bee Swarm Simulator
  • Roller Coaster Tycoon
  • Clone Tycoon
  • Tropical Resort Tycoon

I believe good graphics can bring a level of uniqueness to my game as well as others and make them stand out. After all, most games on Roblox have very poor graphics.

Your average Roblox graphics

Adopt Me:
adoptmeGraphics

Whacky Wizards:
whackyGraphics

Brookhaven:
brookhavengraphics

Jailbreak:
jeailbreakGraphics

If all goes well, my game should target all ages, like Minecraft, not too simple, so older audiences will get enjoyment, and not too complex for the children, but I guess I should keep it on the children side figuring how kids are the majority audience.

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you can say “average roblox graphics” and show images of games which all have a VERY different style than eachother.

I dont get how your calling out games for having “bad graphics” when their graphics style are chosen to fit the style of a game. your logic is “why doesnt adopt me have ultra realistic pbr graphics?!?!? wahhh!!” when your try to “flex” your graphics when its literally just future lighting with orange and dark ambient + lights.

this i 100% agree with. i dont understand the popularity in 3008 when i get bored playing that game (i love horror games, so its not biased) in 10 seconds. good developing, bad game design.

its not really “lacking” it, you just see wayy more of un-unique games when in reality there are a bunch of unique games that are “hidden” or not very popular.

yeah but it isnt a “kids game”, it just had a higher playerbase of kids and games more games aimed towards kids

this

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Same as drawing, explore your art style. You don’t really need to follow trending graphic styles. Maybe extremely uniqueness graphic might be able to more attractive than trending graphic styles.

There is no need to be nasty, I am just trying to get the opinions of other developers on how well games with good graphics perform. I apologize if you feel like I am “flexing” my graphics, I am just very proud of them.

I will do this, I will continue developing my game with its current graphics and prototype it (Which I was already planning to do, just to make sure the puzzles are not too difficult) and I will go from there, thank you.

Hm well if you’re looking to attract an older audience a more serious look works. It also depends on the games topic. If its like history people below the age of 9 will get bored and leave but reverse if the user is like 14.

Not retro, cartoonish & low poly
That’s what most people want on roblox.
Nothing is good at everything, and when it’s good at too much things, it becomes generally worse. Social roblox is better than a extreme skill PvP roblox privileged to true rich gamers

Your graphics and options aren’t “good”.
In art, there’s nothing “good”. Everyone knows when it’s crap, but here’s the thing, if you think hyper realism is better than cute cartoons, there’s this place called Unreal Engine official website

I got curious and checked out the game, and thanks to you now i wasted an hour of my time playing that game HAHAHA. (No offense, I enjoyed it)

Unreal Engine is not for me, Luau is easier than C++ and Roblox is way cheaper and easier to get games popular. I also have no reason to switch because, in case you haven’t noticed, I can make decent graphics without leaving Roblox.

:stuck_out_tongue:
No problems! But sadly ultra realistic games doesn’t and won’t ever become the top Roblox genre, so you’ll have to do it for Art not profit

This isn’t inherently true and it’s not black and white either. A game engine is already universal. You can make any style of game in Unity or Unreal Engine. Roblox is no different, it’s just a bit behind still. Roblox is simply expanding outward as it should.

I don’t think this is entirely true either. Cartoonish and low poly is certainly popular right now, sure, but that’s because that’s the majority of games right now. If Roblox had a different majority style, then that would become the new popular style. It’s biased and conditioned by what already exists. There’s nothing wrong with that of course.

But regardless, my point was that you can develop just about anything in Roblox. People will play the games they like. Roblox and its community will continue to evolve. The games determine the community. This is where I’ll end this, but I want people to understand that Roblox is not limiting. Their goal is the exact opposite.

I was talking about the platform. If it’s too social, it’s less competitive for skilled players, if it’s too intense, it’ll be unappealing to kids or those who’s here to chat. Let’s say if roblox became super big and achieved all of that, then it’ll become ignorant.

Whatever you say, we look at statistics. Averagely 70% of Roblox game’s income are from underage tablet players, and trust me, they like low poly.

I have to politely disagree with this, I believe the only reason low poly and Cybertruck graphics are popular is purely due to the fact that these graphics are easy, now game genre and design is a different story.

I don’t think that people necessarily want low poly graphics, it’s just what they got, just like how I don’t like that my phone is tracking every single thing I do, but what am I going to do? Every other phone is doing the same thing (Please don’t say burner phone).

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Yes that’s true, but logically, a platform with 100% PC players and mostly with 16+ real gamers support realistic intensive games better than a platform that gets 70% of their income from tablet kids :stuck_out_tongue:

I meant popular for players, not developers. But that is true in regards to that.

That’s only because Roblox lacks games that an older audience would prefer. Of course, it doesn’t help that Roblox seems to be aimed mostly at children, and that’s how it’s seen by anyone outside of the Roblox community. Even then, there are still hardly any other graphical styles out right now, so I don’t think it’s safe to judge just on that alone. If Roblox had a better discovery page, perhaps something more like that of Steam, there could be a much better pool of games that are popular. However, I think Roblox may be nervous to promote things that aren’t already popular. At least, that’s what I get from that.

This is off topic, but you can flash a custom privacy-focused OS onto your phone. There’s a whole thing about internet privacy in every aspect. OPSEC for good practice. I find that Mental Outlaw is a good source for more information.

While you might be gawking at how you think youve found the ceiling for visual realism in roblox… But you truly have not. Hell even the project im posting below doesnt even top some of the other stuff ive seen people make.

https://www.roblox.com/games/6116729249/Map-Metro

(most of the map is under ground, Theres a entrance going underground towards the damaged car park to the right if you do check this out)

This was some demo project I worked on with another guy. I did the environment design and he did programming. Tons and tons of photoscanned assets, I got 120 fps in studio however in game rarely could get over 40-50 at 10 with my 1060gb

I mean check the project out your self. Its not accessible to everyone. Its also much much harder to make something truly realistic without more control over things like textures (compare UE5s material editor to robloxs. Night and Day difference). Because theres so many tools we lack to make something truly realistic so generally stylized just looks better. Hell even that project I still did a lot of more stylized looking environmental effects.

On top of that robloxs number one demographic is children. Most people are using old computers, Phones and consoles. You are gonna get a lot of low end users and something super realistic can impede in that.

And also its children. Bright colors and cartoons are generally more appealing to them where as realism is more of a thing focused on by older players. Older players that dont play roblox much anymore and have since moved on to more indepth and advanced games than even possible here

The people that like realism have moved onto other games that actually can allow for it and Ive since moved on to making more cartoony stylized environments… and so should you

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I am confused, I made realistic graphics and realistic graphics can only get so realistic. So how could I make my graphics any more realistic?

Roblox released PBR textures a couple months back and this was exactly what developers needed to make realistic graphics (I used PBR textures in my pictures).

Yes, I have already taken this into consideration. I myself, have an older phone and I despise playing Roblox on it because it doesn’t matter what I play, the game always lags, but I don’t want my game to be like this, so I have a plan to automatically adjust the game’s graphics, amongst other things, to keep the game’s lag at a minimum.

Sure, the children of Roblox mostly play games with low poly graphics, but I have come to believe that it isn’t about kids liking the graphics, it’s more about how that is how the game was made. The same way how you can say ‘Most people drink water from a plastic water bottle, only because that is how most companies produce them.’, you could say that most popular games on Roblox have low poly graphics because players enjoy the game, and it just happens the game has low poly graphics (of course this is a theory, so I will finish my game with its current graphics and see how well it performs).

@MightyDantheman, I was trying to prove a point by using a lite joke.