Goofy Hitboxs V.1.01

About

I made goofy hitbox based off of @SushiManster’s Muchacho’s Hitbox. I coded this hitbox here working off of his, this means most of the code is from his hitbox module. I’ve added some more features and I completely rescripted the module, this means I did not copy and paste anything from it. I wrote this module so I could practice OOP in the process of making something that could actually be useful.

This hitbox module can be used for swords, projectiles, melee weapons and just about anything that needs a hitbox. It’s super easy to setup and has no bugs. This script also uses @stravant’s GoodSignal module.


Features

  • Accurate hitboxes even at high speeds.
  • Touch and TouchEnded events.
  • Ball and Block shape.
  • Hitbox can automatically follow around a part.
  • 4 Different modes.
  • Extensive Documentation
  • Performant
  • Accessory Detection, Custom Offsets, Visualizers, Overlap Params and more!

The Module

There are 3 places you can get the module from, the store, github, or a RBXL file.

Store

Github Repo

Place File - includes example code

GoofyHitbox.rbxm (9.1 KB)

Documentation

You can find online documentation here: Documentation, but in the script itself there is better documentation formatting there.


Thank you guys for coming here to this page, any feedback would be greatly appreciated.

5 Likes

I love this very much, thank you.

What changes did you implement?

1 Like

Accessory Detection, a little different mode of visualizers, and mostly just the math and hit detecting parts.

1 Like