see the light just emitting from the middle thats from inside and putting stuff at future lighting makes the room very dark and just reflects and does no affect on low graphics settings
Can’t really answer exactly that but I can provide you with some tips.
First of all, of course the walls are going to be so reflective, you’re using a metallic material! Metal shines. Secondly, you have a few options that you could use individually or in unison if you wish.
Turn down the brightness of that Pointlight.
Go to the Lighting and tone down EnvironmentSpecularScale, just play around with it. It’s responsible for mainly reflections, especially on metals. The lower the value, the lower the reflection.
Your Bloom is unnecessarily bright. If that’s what you’re going for then go ahead, but I’d suggest turning down the intensity as it’s also causing the reflections to get pretty bright as well.
Use material service to create a custom material, override that metal material, then set the metalness and roughness maps to a pure white image. It should get rid of the specular highlights (the shiny things)