Hello There! if you found this then you are either in the dev team or went snoopin around on one of the devs profiles(and or groups)
But besides that, Welcome! This is the Changelog for Goop Simulator
I didn’t have a reason to make this, I just felt like it
Now, I’m not sure if I can put the link to the game here due to this :
- Only links to Twitter, GitHub, Gitlab, YouTube, Twitch and Trello are allowed. Do not post links to other domains (such as Discord).
But the id for the game is : 6719186358 (if you are interested)
v5.24.21 pre-alpha&
-- Slime Module Updated To New Donut Coding Style(OOP)
-- Slime Spawning Efficiency Increased
v5.27.21 pre-alpha&
-- Saving Method Converted From Datastore2 To ProfileService
-- Converted Pets To ModuleScript Dictionaries
v5.28.21 pre-alpha*
-- Improved efficiency of PetHandler Script as well as associated client scripts
-- "Organized" workspace into Ignore Folder
-- Implemented proper blank string checks using string:match("^%s*$")
-- Replaced .Changed events on Values to :GetPropertyChangedSignal("Value")
-- Updated and patched Petshop Script's
v5.30.21 pre-alpha*
-- Replaced Notification UI
v5.31.21 pre-alpha*
-- Set Up New Notification System
v6.7.21 pre-alpha*
-- Converted Game Over To Use Rojo
> & -- On Donut's local copy of the DataModel
>* -- On Donut's local copy of the DataModel as long as testing server (6871299187)