Gore System Help

Hello, im doing gore system that uses gib and blood physics. But now im confused how gibs and gore appears. Well, when character get shot, it should calculate limb damage by function in my module,
which uses this to calculate it all: Part, Vector, Damage. Part is bodypart/limb we hit, vector is where we hit it, damage is damage we made. So, when gib appears, original arm goes invisible, but how do i raycast into this hand since it’s invisible and it had gibs on it, which can make raycasting pretty hard.

Wasn’t raycast supposed to not ignore invisible Instance?
You probably can use FilterDescendantsInstances and insert the gibs / gore as an exclusion.

1 Like

if you do gibs and dismemberment you might get banned