So i want to make a gore system that doesn’t spill blood and organs and stuff I just want it to cut the player arm in half or just completely remove it. Here are a few examples.How can I do this? Image contains just the arm and no blood:
I will make a warning for my game and the option will be auto off
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I saw many… questionable games that had MUCH more blood than that. You should be fine
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That’s good but I am asking how I can make this system? IDK how to do it.
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Oh, about that, it depends on how you want to do it. Something I will suggest is force players to be R15, so there are more parts to actually divide.
If you have a gun/sword, make, so the script detects the first part that it hits. Arm/Leg etc., Then make, so it clones that leg/part and then destroy the one that is in the actual character unless it is an essential part like the torso/head.
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What do you think I can Do since most of my game is scripted in R6?
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In that case you will do the same, just there will be less “dividing” points for the characters. You can’t specifically divide the arm in a point since some characters are meshes.
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Give every limb, including torso and head, a certain health with attributes of a folder respectively. Connect attributechanged events of all attributes with a function that checks if the limb should be “chipped”. This should be done with logic and if statements.
When the system decides to “chip” a limb, an already existing damaged limb model, its transparency is put to 0, CanCollide is set to true, etc.