Grabbing objects causes the player to be flung

I am making an active ragdoll fighting game, I just made grabbing but for some reason you go flying when grabbing the object

vid:


various things happen, like flying upwards and rapidly bouncing.

the cube is held to the player using ball constraints

You can turn off canCollide to fix this. If you want other players to still collide with the object then turn this off locally, else just turn canCollide off server sided

turning can collide will cause the cube to fall through the floor.

You could probably use collision groups for the player grabbing and the cube. Here’s the documentation: Collisions | Documentation - Roblox Creator Hub

this worked, instead I used no collision constraints. As I thought that would be better.

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