Hello, I have been trying to get the amount of rotations per second of a wheel in a specific axis (or degrees/s, whatever), the RotVelocity alone didn’t work, so I tried the solution from here
Wheel.RotVelocity:Dot(Wheel.CFrame.rightVector)
That solution didn’t seem to work properly.
I also tried a lot of CFrame methods, but they all failed as well.
What would be an ideal solution (or did I maybe misuse the solution provided?)?
Also, I have found that the rotvelocity doesn’t update regularly enough (to the client). This means that the application I’m using this for receives incorrect values, lags behind and often ‘hangs’ still at the same values.
Is there any other way to accurately get the RPM/rotvelocity/etc. from a wheel?