Grabpack Poppy Playtime (rookie)

hey,

massive rookie in lua and roblox studio here. i’m working on a poppy playtime roblox game, and need guidance on how to make the grabpack from the game (what i should do first, what the coding should aim for, and some of the resources you think could help)…

i’ve done my research already, but there aren’t any tutorials or guides to where I could start off, making it really confusing. i thought i’d post this on the only place i know i could get help for my specific case.

best regards,
kami

before scripting it, you’d need to make the model. Add a RopeConstraint to the model too .

You’d have to attach it to the player too by using Motor6D IF RIGGED or use welds in other cases.

Since you’re a rookie, I’d recommend using tweenservice for animating the movement rather than an alternative. Then use touched events to detect objects in the models path.

For more info regarding on how to use tools:

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so from what i understood:

i need to make the grabpack model, possibly on blender with the fbx format so i can re-color and re-texture each part of the model

then i create an attachement on each hand part of the grabpack and use the ropeconstrait to connect them and make sure they don’t just fly off or something

turn off the require handle

make it a starter item

now here’s the confusing part, where i have two questions (i know they’re probably basic):

  1. how would i make sure the tool always stays active, and the way it’s supposed to be on the player character (around the back, with the hands facing forward as real extended arms)
  2. how would i animate the model if it’s just a tool? i read the part where you talk about motor 6D, but it’s genuinely just confusing to me. i was thinking i could use the beta feature that makes animations from videos (i saw it online and thought it could work)
  3. if you could just link me to a resource on tweenservicing and motor6d so i understand what it even is, i’d be grateful

thanks ahead for your patience (you really need it with me)

Hope both these Docs are helpful and treat you well into adapting this. As for the tool to always stay active, entirely depends on if you’re cloning a copy (which will be a model stored in ReplicatedStorage) or to the player in general using StarterPack as a weldconstraint towards the player. There should be some tutorials for this.

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i got some help from a third party, and i was told the following. could you read it through and give me some of your advice on it and what i should specifically follow and not?

  • making an fbx grabpack model (i need to find a tutorial for that) and make it a viewport model (i have the tutorial for it at hand and how to make it sway in the first person camera)
  • using raycasting for the hands to move and retract the hands (i still have to find how exactly i’ll animate the extract/retract and how i will exactly make it function)
  • try using the dragdetector mechanic and tinker around with it to try and make the hands grab grabbable objects
  • use remote events (im not sure for what but ill find out i guess)

Raycasting and dragdetector are a good shout, alongside the remote events.

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progress has been made, the model is done.
though, still gotta work on the actual extract/retract

so far, all i got is the models, and the first person view system.

This looks amazing so far, keep up the work and hopefully it can work out following the docs.

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