Howdy!
I’ve been working on a Grand Strategy game for a bit now, I have a general idea set, as in I’ve got proper and working ‘provinces’ (Really just parts at the moment). And they’re quite tedious, I was hoping to switch into something better and more effective. I did quite a lot of research, and from what I gathered, shaders are the best course. Of course, roblox does not have shaders.
I am aware of games like Rise of Nations, and their mesh-based provinces. Which is somewhat what I’m looking for, and seemingly the most appropriate way for my game; I have also considered hex/tile-based provinces, but they were proven infeasible. The issue I have is, I have no idea, and could not find any resources, and/or information on what would somebody base their provinces upon, and then how would you model them.
Any help, or just a tip for possible direction is greatly appreciated!