Grand Strategy Games; Provinces?

Howdy!
I’ve been working on a Grand Strategy game for a bit now, I have a general idea set, as in I’ve got proper and working ‘provinces’ (Really just parts at the moment). And they’re quite tedious, I was hoping to switch into something better and more effective. I did quite a lot of research, and from what I gathered, shaders are the best course. Of course, roblox does not have shaders.
I am aware of games like Rise of Nations, and their mesh-based provinces. Which is somewhat what I’m looking for, and seemingly the most appropriate way for my game; I have also considered hex/tile-based provinces, but they were proven infeasible. The issue I have is, I have no idea, and could not find any resources, and/or information on what would somebody base their provinces upon, and then how would you model them.

Any help, or just a tip for possible direction is greatly appreciated!

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Bump with potential answer, and more information regarding my findings;

I’ve figured that I should just get some provincal image, and get the provinces off of it in blender;
After some quick search, I found quite a good provincal map, here: (I would credit the creator, but anytime I tried to find the source, it sent me to a completely different site, that has tons of similar ones, but couldn’t find the one specifically, unfortunately)


I’ve little experience with blender, so naturally I went off off tutorials I found online. The one I found the closest to be an answer, and it potentially is an answer, is to get a plane; subdivide it a few times, and then use the displace modifier, with the texture (You have to fill it out; here’s an image I made with the previous one, if you’re interested)


After that, you should have a map, that doesn’t have the provinces (sadly); so from my current understanding, the best course of action is to make the lines in the first one heavier, and then redo the previous instructions, substracting from the map afterwards. Unfortunately, my blender keeps crashing anytime I subdivide the second plane (I did turn off GPU subdividing), so I am unable to share any more information on what to do next. Hopefully somebody finds this useful!


(Also what it approximately looks like, of course, excluding the province borders, as the bottom plane is supposed to be that, but it keeps crashing)

I will probably bump this once more if I find out more information, some solutions; I’ll definitely share the province-map if I’ll manage to make it!

See you all later, and thank you greatly for listening to my rant

I have this map, dm me on Discord ill send it

OnceWasGrand

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btw a way you can import maps is mapchart/wikicommons has plenty of svg maps

what you wanna do is import the svg to blender and convert it as a mesh, select all the parts and decimate verticies as theres gonna be alot, then extrude all upwards

dont import it all to roblox at once, import it in parts and toggle set origin to place origin and move to 0, 0, 0 so they all align

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