Granting audio access to games doesn't work part 2

I have no clue then how the developers were able to manually approve so many custom audios into the game, especially when there is no prompt for them since this error make me unable to even attempt to share the audio with the game. That’s why I asked earlier how this looks on the developer side, and if there is a setting to allow/disallow audio sharing with the game.

This is all because of that audio privacy update to reduce how much copyright infringement was going around because of that hundred million dollar lawsuit they got served by some national union of music production or whatever it was called. This was the compromise: restrict audio usage to improve moderation at some later date, or get shut down.

I get that, but the game already automatically loads player audio when an asset ID is inputted (or rather attempts to, the console shows a thrown in-game error when trying to load an unshared audio). This clearly isn’t the developer failing to manually approve my audio either, because the error immediately stops me from even attempting to share it with the game; it doesn’t send an approval request or anything. You also don’t need to directly ask the developer to put it in the game, simply because there is no system for this and also way too many users for manual requests (just try me I know). The only plausible explanation I’m thinking is that there is a new setting which disables audio sharing whatsoever, which still doesn’t make sense since there are private audios still being used by people in the game, or that this is still an annoying bug, or some other explanation or new feature I’m unaware of (correct me again if I’m wrong).

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