Granting audio access to games doesn't work part 2

I’m back; had to use the new games api to get Arsenal’s universe id since the original api.roblox.com is discontinued. Didn’t matter anyway, because the same error happened with arsenal; I try to save changes after putting the universe id and it throws the same error. I have no clue how people are using their custom audio since I know for a fact they didn’t get special permission from the developer but whatever I guess. I really don’t know what to do, I guess I got scammed?

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Can’t you just contact the developer and ask them?

He’s been like basically dead for at least a year.

Dude, this audio update too was announced like what, two years ago? What the hell is going on? People are losing robux because of this and functionality is completely broken, and for some reason they can’t just readd audio sharing. The audio sharing feature used to work clearly but now it doesn’t. This is just ridiculous; they’ve left everyone in the dark and issues continue to come up because of it.

Nothing should have changed recently. How do you know that there isn’t some other way people are getting their audios in game? Maybe there’s another developer still working it? After all, the game was last updated 2 months ago. Maybe they just haven’t been bothered to approve audios since then?

That’s the developers fault if they promised it would work. Roblox even made audio uploads free, if anything, they reduced how much you’ve been scammed by, if you have been scammed.

wait omg

I’m gonna try an audio under 6 seconds, maybe it will work.

ok so an older one that is under 6 seconds is public and works in the game, but a new one i uploaded isnt. it also might have to do with being “verified”, my account isnt even verified but it says that im not unverified while my other account isnt, and that one doesnt get its under 6 second audio public but my “verified” one does (again im not even verified it just doesnt say that im unverified unlike my other account), its super complicated and unclear, roblox did a really bad job at making this clear and concise.

nvm even uploading from this account with an under 6 seconds doesnt make it public, maybe they stopped making things even under 6 seconds public? or i just gotta wait a bit, idk ill see

It could be given to members of a group or something. It’s possible to do that with Team Create.

I guess maybe you must have that permission or some other permission level to any given game to share audio to it now. Trying to make your audio public works and can be used in the game and likely others if successful, which is only possible if the audio is under 6 seconds from my experience, however they aren’t immediately made public. I only even know this from my experimentation and from others, none of this is stated in the audio privacy documentation unless it’s state in a different documentation page which is just horrible practice. Maybe it was stated in some devforum post about this update, but I didn’t see it. In any case, still very bad organization on Roblox’s part.

I’m gonna try to ask others to see if they found any other ways around this, however I hope anyone else can come and drop their thoughts here.

Overall, I think Roblox implementation of these audio updates was very poor, even with the extremely long timeframe. These audio rules and policies with private and public audio and audio sharing have changed over time, and documentation and organization on this clearly have not caught up despite more than enough time. Although we were able to figure this out with some experimenting and documentation, it could and should have been much more streamlined, with more documentation on that error message (the documentation does not show any example or speak on that specific error, only one in studio with a completely different case scenario shown) and more clarity on the requirements and specifications for audio publicity. Overall, given the amount of time Roblox had to make this more clear to users, they haven’t done so, and I’m not the only one who thinks this. We shouldn’t have had to experiment and see what works and what doesn’t and how Roblox would react and allow sharing or not or make it public or not; essentially, we shouldn’t have had to troubleshoot on our own and the and the documentation and specifications for different things should’ve been more clear, as this error was completely missing from the documentation and was only mentioned un specifically on the side, with “permissions” being extremely vague. The audio publicity feature was also vague; are all audio 6 seconds made public after a short period of time, or only some? If only some, what dictates which audios are made public and which aren’t? Roblox has just failed to be clear on many fronts about these changes for way too long and continue to do long after this was announced.

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Anyways, you should ask Roblox Support, they should answer you.

I’ll try that to see if I can get more transparency. I’ve put the link to this post into this, as it’s relevant.

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