Granting HP before respawning the opponent

  1. What do you want to achieve?
    I want to change my opponent’s HP, but I can’t do it because before he manages to get the opponent’s name, he won’t even have time to respawn and I’m thinking about how to do it.

Script:

function spawnEnemy(enemyModel, spawnPoint, clonedEnemy)
	local clonedEnemy = enemyModel:Clone()
	
	clonedEnemy.HumanoidRootPart.CFrame = spawnPoint.CFrame + Vector3.new(0,3,0)
	clonedEnemy.Parent = workspace
	
	return clonedEnemy
end

for _, spawnPoint in ipairs(spawnerlist) do
	local respawnTime = spawnPoint:GetAttribute("RespawnTime")
	local enemyName = spawnPoint:GetAttribute("EnemyName")
	local enemyModel = game.ServerStorage.Enemies[enemyName]

	local function spawnNewEnemy()
		local spawnedEnemy = spawnEnemy(enemyModel, spawnPoint)
		local humanoidConnection
		
		local enemyHealth = CombatSettings.Settings.Mobs[enemyName].Statistic.Health -- This Line
		
		humanoidConnection = spawnedEnemy:WaitForChild("EnemyHumanoid").Died:Connect(function()
			humanoidConnection:Disconnect()
			
			task.delay(respawnTime, function()
				despawnEnemy(spawnedEnemy)
				spawnNewEnemy()
			end)
		end)
	end
	spawnNewEnemy()
	
end

ModuleScript:

local CombatSettingsPlayer = {
		["Mobs"] = {
			["Knight"] = {
				["Statistic"] = {
					["MaxHealth"] = 80,
					["Health"] = 80,
					["Speed"] = 20,
			}
		}	
	}
}
return CombatSettingsPlayer
  1. What is the issue?
    The code tries to get the name of the opponent before it appears.

  2. What solutions have you tried so far?
    I looked in the roblox documentation and devforum, but I can’t find anything