Granting permission to a sound Owner I didn't use their sound?

Hello everyone

I have a Huge issue that might make any game I make exploited easily
11

As you can see this is a window that opens once I press “Publish to roblox as”.

At first I thought my friend (Which he is working on the same project) Put this sound somewhere in the game and didn’t tell me. But I couldn’t find the Audio anywhere (I used the roblox Audio Plugin and the quick open tool) but I didn’t find anything.

I was shocked when I opened another project and this message still pops up (I was the only dev for that project) and did the same things with the first project but I didn’t find anything

Is there any solution to this?

Before you say it I didn’t download any free models whatsoever.

Thank you

I have tried making a new place and the issue still exist

Publish Without Granting, I don’t see the issue if this sound doesn’t exist in your game as it won’t affect you regardless if you just dont give permission for people to use your SFX.

But it would be really annoying to not grant permission everytime I publish any game.

I really want this issue to be resolved.

Thanks for your suggestion anyways :smiley:

Then go to your Audios and configure it?

It’s not my audio nor I used it anywhere Yet I receive the popup

Then somewhere in that experience “Fail Sound” exists somewhere. If you can’t find this in explorer then this means It’s in a hidden service. I’m presuming this is most likely an audio within PluginService, Turn on Show Hidden Objects and then Type “Fail Sound” in Your explorer search bar.
image

image
image

2 Likes

Thank you, the sound was hidden in CoreGui folder that’s why I couldn’t find it anywhere.

If anyone faces this issue in the futre make sure to delete the entire ScreenGui that the sound is parented to

1 Like
for _, service in ipairs(game:GetChildren()) do
	local success, result = pcall(function()
		return service:GetDescendants()
	end)
	
	if success then
		if result then
			for _, sound in ipairs(result) do
				if sound:IsA("Sound") then
					if sound.SoundId = "rbxassetid://0" then
						print(sound.Name)
					end
				end
			end
		end
	end
end

For future reference you can use this script in studio’s command bar to isolate a “Sound” instance with a particular ID.

Just replace 0 with the searched audio’s asset ID.

1 Like