I’ve wanted to start on a crystal mining game and was starting on models but then noticed that the material has some graphical glitching where a quarter of the texture would just POP through the wall of the crystal.
Hi,
CSG3 (which is what you are using here) is in some sense a bit “too precise”. So for example, the lower left corner wedge that you are using is joined to the block with a slight gap between them. This is probably due to precision of the UI dragging tool - meaning the block and wedge parts are not quite flush when they are touching, and there is a microscopic gap between them. This gap then remains after the CSG3 union of the parts.
Our team is actively tracking such use cases, and we are working on a solution. For now, you can try turning off Collisions in Studio, and moving the wedges slightly into/inside the block. This should seal the gap after the union operation is performed.
I’ve avoided using the “Move” tool to ensure that the parts themselves snapped on.
I would use the “Select” tool and then slap them snug onto the part directly.
Thank you for the suggestion!
Considering the vid showed it working I don’t doubt it’ll work for me too.
Do you want me to mark your reply as a solution or wait until a fix is out?
The fix might take a while We are still gathering the use cases and have to come up with a solution that will make everybody (or at least most) users happy.
Up to you how you would like to mark it!
As much as I would love to consider creating a mesh a valid alternative I have next to no experience in that field.
I’m keeping the option in mind but as a last resort.
If what the staff suggested me as a fix isn’t too obvious once shrunk then I think I’ll be able to live without blender.