Why is the graphics level 4 and 5 so different…
here is what my game looks like on graphics level 5
then on level 4

if anyone has a fix for this please let me know! this game uses future lighting and pbr textures…
Why is the graphics level 4 and 5 so different…
here is what my game looks like on graphics level 5
if anyone has a fix for this please let me know! this game uses future lighting and pbr textures…
The answer is because one is higher graphics and one is lower graphics
Thank you! If the graphics is lower than 5 then it doesn’t use future lighting, instead it uses shadow map…
here is a simple local script I found and edited… you can use this to change the transparency and or visibility of a part or object so if the graphics are lower than 5 it wont show parts that look out of place.
local US = UserSettings()
local UGS = US:GetService("UserGameSettings")
local function getGraphicsSetting()
return UGS.SavedQualityLevel.Value
end
local current = getGraphicsSetting()
game:GetService("RunService").RenderStepped:connect(function()
local s = getGraphicsSetting()
if s < 5 then
-- if graphics are less than 5
else
--If Graphics are 5 or above
end
end)
The script looks fine. Next time you should you “Building Support” instead of “Creation Feedback” so your post doesn’t get flagged by someone. Have a good day.
Even if the graphics level is lower, The difference between graphics level 4 and 5 should not be that big
there has to be a cut somewhere, it looks like it just changed from future to shadowmap and im assuming he designed his lighting to look good with future, not shadowmap