Normal maps dont seem to appear even though my graphics quality in rendering is CLEARLY set to the max:
What my mesh is SUPPOSED to look like and what it looked like a week ago:
Hey, I am having the same issue here. After a bunch of tests and stuff, I was able to figure out that Roblox is, for some reason, turning the lighting technology to Voxel rather than ShadowMap or Future. I have no idea why this happens; the only solution I could find is playing on the Microsoft version, which fixes it.
Try pressing Shift + F2 in the game and tell me the technology. If it says Voxel, we 100% have the same issue.