Graphics Texture High Memory Use

Theres a lot of way to optmise texturing, me personally I go by this guidelines:

  • Try not to go over 1024x1024 size
  • Roblox automatically generates mipmaps for textures, but use this to your advantage, if you know a texture will never be a full resolution, downscale it
  • If youre using a bunch of mini textures for one thing, i recommend making a texture atlas with TexturePacker

Thats pretty much all i know, hope this helps

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