Graphics Texture High Memory Use

  1. What do you want to achieve?
  • I want to optimize the textures on my game BIG TIME, because its a big issue.
  1. What is the issue? Include screenshots / videos if possible!

I’ll let the image explain itself…


And then it slowly creeps up after regular gameplay or in high combat situations

So does render/gpu_geom_mgr
image

Im not sure if they’re both the same or what differences they have.

  1. What solutions have you tried so far? Did you look for solutions on the Creator Hub?

Honestly, I have looked for some but I’m not even sure where to start, I saw that compressing images is a good start but I have SO MANY that Its basically hard to know where to start, I don’t know what images are using up so much MB’s. I’ve thought about what I could do but I’m genuinely drawing blanks. I appreciate any help!

Theres a lot of way to optmise texturing, me personally I go by this guidelines:

  • Try not to go over 1024x1024 size
  • Roblox automatically generates mipmaps for textures, but use this to your advantage, if you know a texture will never be a full resolution, downscale it
  • If youre using a bunch of mini textures for one thing, i recommend making a texture atlas with TexturePacker

Thats pretty much all i know, hope this helps

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This does help of course, one issue I forgot to bring up is the fact that my game has plenty of models that all use textures ( bunch of cars ). I want to narrow down which ones use all of it. Is there any tool I can use to find the weight of a texture?

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I am not sure, there’s a specification page if you haven’t already taken a look at that.

Actually I didn’t even see this existed, its cool to know this, I’ve been trying to figure that out.

I guess my only other issue I’d love to figure out is if “gpu_geom_mgr” has anything to do with that.