Im not sure if they’re both the same or what differences they have.
What solutions have you tried so far? Did you look for solutions on the Creator Hub?
Honestly, I have looked for some but I’m not even sure where to start, I saw that compressing images is a good start but I have SO MANY that Its basically hard to know where to start, I don’t know what images are using up so much MB’s. I’ve thought about what I could do but I’m genuinely drawing blanks. I appreciate any help!
Theres a lot of way to optmise texturing, me personally I go by this guidelines:
Try not to go over 1024x1024 size
Roblox automatically generates mipmaps for textures, but use this to your advantage, if you know a texture will never be a full resolution, downscale it
This does help of course, one issue I forgot to bring up is the fact that my game has plenty of models that all use textures ( bunch of cars ). I want to narrow down which ones use all of it. Is there any tool I can use to find the weight of a texture?