Grapplesphere Changelog

This update introduces new worlds to Grapplesphere as well as a host of other improvements to the game, including keyboard remapping, tether customization and the shop.

The old test map has been renamed to “TestWorld” and is still accessible.

Hotfix 2
  • Removed server out-of-date feature to combat poor server performance.
Hotfix 1
  • Warps no longer disappear in TestWorld.

Data Wipe

All player data has been wiped with this update, including customization and settings data. You may have to go back into the game settings and set options you had before such as Toggle to Grapple.

Humanoid Form

As of this update, you can no longer transform to humanoid form during gameplay. I never enjoyed how humanoid felt to play so unless I find some way to bring back humanoid form, I think it’s best if I focus on sphere gameplay. After all, the game is still called Grapplesphere!

(You’ll still transform for dialogue though. Also I left in the button that lets you switch forms in TestWorld if you really want that)

Gameplay

General

  • Added pitfalls that show a short cutscene and respawn you at a previous location without killing you.
    • All maps now have pitfalls when falling into the void.
    • Many instakill fall barriers have now been converted to pitfalls.
  • Added red and blue fragments, which give you 10 and 25 fragments, respectively.
  • Dying where zone boundaries overlap and then respawning now respects zone priorities.
  • Increased fragment hitbox size.
  • Reduced max players from 24 to 12 for performance.
  • Fixed a bug where hopping into a cannon with a long travel time and then dying would teleport you to the cannon’s destination once the travel duration passed.

Camera

  • Camera can now be rotated during dialogue.
  • Camera will now only follow-ahead once you have touched ground instead of following ahead when a surface is below you.
  • Removed camera sway and camera zooming.
  • Fixed a bug where camera position wouldn’t update during dialogue.

Controls

  • Updated default controls. Left is PC, middle is PlayStation, right is Xbox.
    • Grapple (Primary): Left Mouse / R1 / Right Bumper
    • Grapple (Secondary): E / Square Button / X Button
    • Jump (Primary): Space / R2 / Right Trigger
    • Jump (Secondary): Unmapped / Cross Button (broken) / A Button
    • Reduce Speed: Left Shift (PC Only)
  • New keybind system that allows you to remap actions to keys and mouse buttons. Only available for keyboard & mouse - controller support coming soon.
  • On controller, rolling speed now corresponds with how far you have pushed the stick.
    • New deadzone settings have also been added to Controls defining an inner and outer deadzone.
  • Removed the ability to switch to humanoid form manually.
  • Fixed a bug where it was possible to teleport upwards by jumping in a specific way on bouncepads.
Audio

General

  • Fixed an issue where you couldn’t hear sounds from other players that respawned unless you toggled “Show Other Players” on then off.

Music

  • Added new music:
    • Redux
    • Strato
  • Remastered all existing songs in the game.
Customization & Cosmetics

General

  • Added tether customization:
    • Default
    • Chain
    • Dotted
    • Rope
  • Added shop system. You must buy cosmetics first with collected fragments in order to equip them.
  • New cosmetics:
    • (Aura) Flakes
    • (Costume) Bomb
    • (Costume) Eyeball
    • (Costume) Shark
Interface

General

  • Chat box now disappears when a menu is open.
  • Correct glyphs are now shown across the interface depending on controller used.
  • Removed donate button from menu.

Settings Menu

  • Revamped view controls UI. It now shows the controller you’re using or a list of keybinds on keyboard. No mobile support yet.
  • Slider button improvements:
    • Adjustment speed
    • Sliders are now compatible with mobile.
  • Simplified graphics options menu. Notable additions:
    • “Enhanced Particles” controls the quality of particles. Disable to reduce quality of sphere auras, particle effects, wind streaks, and weather effects.
  • Targeting indicator sound is now toggleable under the Audio submenu.
Worlds

General

  • Added different worlds: new ones are the hub area, SmallWorld, Grapple Playground and the randomly generated ObbyWorld.
    • New loading screen created to accomodate teleporting to different worlds.
    • Old world has been renamed to TestWorld and is still accessible from the hub.
    • Grapple Playground is still accessible in TestWorld.

TestWorld

  • Added new easter eggs.
  • Added invisible walls to the obby and adjusted its lighting.
  • Course near Origin Baseplate has its own lighting now.
  • Made the beginner course easier.
  • Removed birthday zone - it was GS’s birthday for way too long…
  • Removed fragment givers in Origin Baseplate.
  • The Overseer has left her temple.
  • Fixed a floor gap in Free Model City.
  • Fixed a bug regarding NPC dialogue in Coiltist Site.
Miscellanous

General

  • Added autosaving. The game will autosave every three minutes.
  • Game now tracks your total playtime - you can view it on a sign in the hub world (temporary).
  • Humanoid spheres no longer have faces in-game. However, they still have faces in canon.
  • Lighting switchers are now client-sided.
  • Internal changes to player transparency handler to make it more performant.
  • (Backend) Converted many scripting assets to packages.
  • (Backend) Internal changes to saving to make it more reliable.