Green line bleeding

I’m having issues where there is green bleeding out the bottom of the grass block, causing tessellation to be impossible.
Grass block
image

Green line at bottom of side textures
image

Texture info

Stacking grass on dirt makes this line super prominent
image

Blocks size properties

Original texture
image

I’ve tried messing with the offset of the texture, but I can’t do this, as it’d ruin any even connection between grass and dirt. Every other block is the exact same and does not have this problem.

By exact same, I mean 3x3x3, with texture size of 3x3 and offset of 1.5x1.5

This is probably not ideal but what if you increased the texture’s U (or V, can’t remember) property by like 0.01?

Have a look at your texture to make sure the green line isn’t on that image.
What colour is the block you have the Texture on?
Does the Texture have any Transparency to it?

The block is grey. The texture doesn’t have any green at the bottom of it

I’ve tried this, it doesn’t work. Even if it did, it would result in textures not lining up between grass and dirt

Did you try using the OffsetStudsU or V of the Texture very slightly to see if that helps?

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

You could consider using decals instead of textures because decal fits on the whole surface so it won’t repeat

Oh also you should only use textures at stuffs where it repeats like a checkered baseplate

2 Likes