I have a problem with my grid snap placement as shown in the video below.

As you can see in the attached video below I demonstrate the grid snapping **functioning perfectly fine** from around the time **0:10 to 0:30.**

Then after the **0:30** mark I hover over the unanchored object which contains floating points in the position which completely **destroys the grid snapping**

**Floating Points on object:**

**Video:**

**Code Snippet:**

```
local targetPart : BasePart = raycastResult.Instance
local position : Vector3 = raycastResult.Position
local normal : Vector3 = targetPart.CFrame:VectorToObjectSpace(raycastResult.Normal).Unit
local target = position
target = targetPart.CFrame:PointToObjectSpace(target)
target += normal * (blockHologram.Size.X / 2)
local X = normal.X == 0 and RoundToNearest(target.X, blockHologram.Size.X/2) or target.X
local Y = normal.Y == 0 and RoundToNearest(target.Y, blockHologram.Size.Y/2) or target.Y
local Z = normal.Z == 0 and RoundToNearest(target.Z, blockHologram.Size.Z/2) or target.Z
target = Vector3.new(X, Y, Z)
target = targetPart.CFrame:ToWorldSpace(CFrame.new(target))
blockHologram.CFrame = target * CFrame.Angles(0, math.rad(Rotation), math.rad(Tilt))
```

I would appreciate any help for this, thanks!