Grids Appearing on my model(might be texture fault)

  • What are you attempting to achieve? Fixing my grids problem.
  • What is the issue? there are grids appearing on my model(On studio)HeadGridproblems HeadGridproblemsBlender . on blender there’s alittle bit of grid appearing ontop of it.
  • What solutions have you tried so far? i havent tried any solutions yet but it seems to be the texture fault.

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I baked it using diffuse and direct,indirect disabled

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It’s hard to tell without seeing the actual texture (always show the texture and UV when asking for help with textures) but it looks like your UVs are bleeding into a black background. Give more margin for the UVs as a buffer.

TextureHead here is the texture its a 1024x i think

I used lightmap pack and the margin was .16 and the quality pack was 8 and size was 1024

Well I think I know the fix now i think it must be the margin im baking a new texture right now to see if increasing the margin works.

You should probably make your UV islands smaller, or it’d be much more efficient to group all your UV islands to the same UV space based on colour. You could do this with a 64x64 texture, honestly.

uhoh there are grids still appearing

how would you group them im sorry im new

Instead of having your UV look like this


Which might seem clean, it really isn’t. You need a margin or else textures bleed into the neighbouring UV islands.

However, if you aren’t using any PBR (normal, spec, etc maps), and just need a flat colour, go the route of laying UV islands on a kind of simplified trim sheet:

Just layer all the UV islands to their appropriate colour, and give plenty of margin room. This isn’t always going to be the solution though, it just lends itself well to pixelated art styles - just something I’ve done in the past that works Well Enough while prioritizing optimization because the textures they use are incredibly small (64x64, or 32x32, though I wouldn’t go lower and 64x64 is plenty small).

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I actually fixed it before this fix of yours i was unwrapping it wrong.

Actually the problem wasnt the bleeding it was my way of unwrapping the uv dont know why but it is