As a Roblox developer, it is currently too hard to pay my developers. If I want to pay one of my developers a percentage of a games profits, I cannot use the recurring group payout feature since it would pay them a percentage of every game on my group. The way that I do this currently is manually looking at the games revenue every day and calculating how much the developers should get. this way is very inefficient and I can easily make an ERROR.
One solution to this problem could be group wallets. For example, if you have a game you can select what group wallet you want the revenue to go to and it will go to the wallet. You can create multiple group wallets and name them whatever you want. This way, you can easily separate revenue sources and set up recurring payouts on a specific wallet.
Here is an example if I’m not explaining it too well.