Grouping unions causes entire model to rotate

I’m trying to make a character for my game with unions and grouping them causes the model to be rotated


and when it’s ungrouped, there is only one union (out of the many other unions) that is rotated.

any ideas on how to fix this?

I think that may be happening because you have the Global axis enabled. Try pressing Ctrl + L to switch to the Local axis.

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I tried it and it didn’t work, sadly.

What works for me is when unioning the part I select the part which is oriented right. So maybe the flat part on top of the hat. (you have to select it first and then select everything else and right click to union of the first part you selected). This is a workaround that works for me and the annoying bounding boxes.
Seems like you only have to do it with the hat union.

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Alright trying that worked. I didn’t know it worked like that.
Thanks.

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In future it might be easier to just set one of the parts in the group as the model’s PrimaryPart via Properties.

image

If you click this and click on a part in the model with the correct orientation, it should reorient the selection box without needing to change the unions. You might find this more efficient.

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