GT Copperfield Recreational Laboratories - Version 2.1 Change log

Copperfield Recreational Laboratories - Version 2.1


The moment you have been waiting for! The update everyone has been anticipating for months, the first major CfRL Update, is out. It showcases the reworked reactor and User Interface, now compatible with many mobile and console platforms.


Redesigned Control Room and Reactor

We’ve completely redone how to start the reactor. Instead of spinning three dials and matching four-digit codes, there are now numerous buttons and switches to make the reactor more interactive.



Redesigned User Interface

Out with old and in with the new. Introducing Garteon’s user interface and announcement system, LaunchPad. This UI rework is designed to polish GTNRP’s interface and to add familiarity to desktops, console and mobile UIs (maybe VR in the future).

We plan to add more accessibility options in the future, including subtitles, color deficiency options, and narration. These features are designed for players with impairments to enjoy CfRL and future Garteon games without compromise.


Scramble to SCRAM

The process to shut the reactor down is different, it requires communication, speed and teamwork to pull it off. What is the requirements to shut it down? Please refer to chapter 4 of the employee handbook under “Crisis Management”



Better looking… Everything!

A lot of models were reworked and optimized. What else you need for me to say?

Changelogs

Now for the boring excess details, this is all of the smaller changes we’ve implemented.

Gameplay
  • Added a reactor stall event (Occurs when the reactor remains at 0 degrees Celsius)
  • A fuel system implemented
  • Removed Camera fix button
  • Additional settings added in preference tab
  • New User Interface no longer a port from GTNRP, optimized and modernized components.
  • Help section in the “about” menu changed to separate manuals
  • GUI updates to reactor screen and experimental lab screen
  • Experimental Reactor stats tweaked, and changing the rod behaviours.
  • Experimental Reactor no longer unanchored during a meltdown.
  • Added an entrance for Sector D3
  • Added Gart-Mart to Sector B1
  • Added “overdrive” mode to the turnstile
  • Moved emergency exit in sector C5
  • Added shadow quality setting
  • “Error / System Faults” screen now functional
  • Intractable terminals in the control room and in the reactor chamber.
  • Requirement to shut the reactor down changed (<3000 Degrees Celsius, Two or more coolant pumps active, Coolant flow active, All Malfunctioning Catalysts terminated)
  • Reactor Failsafe will disable in the last 60 seconds.
  • Amount of catalysts to terminate changes depending on the amount of players in the server.
  • Replaced Emergency Glass Door, Opening the Emergency door is no longer a requirement to shut the reactor down
  • Adjustment to music timing
  • Fire outbreak event to the cafeteria during meltdown third phase
Soundtrack and Sound Effects
  • New Music: East Coast Enigma (OST)
  • New Music: Shattering a Burden of Mine (OST)
  • New Music: Part Two of The Core/Mobius Strip (Unofficial)
  • New Music: Intense Motivation (Unofficial)
  • Now added the ability to “Shuffle” each of the meltdown phase music.
Decoration Changes
  • More decorations and props added around the facility such as the topside area.
  • Replaced the raised floor parts of the main reactor’s control room with an office and a records room
  • More props added to the staff lounge and cafeteria
  • Added an actual office in Sector C5
  • Redesigned posters around the facility
  • Redesigned Purgatory
  • Reactor, bells/buzzers and elevators more monolithic
  • Redesigned Coolant Pumps room
  • Redesigned diagram board to the control room
  • New SFX and Effects during the meltdown such as reactor coolant flood, pipe bursts, etc.
Optimizations
  • Reduced the amount of triangles and parts in doors, guardrails/handrails and alarms
  • Added low detail mode in the settings
  • MaxDistance optimized, GUI now hides when the text is unreadable.
  • Optimized Server regeneration

Closing Remarks

Huge props to the developers, composers, quality control team and you! For making this update possible.

We hope you enjoy this massive CfRL Update. We will be taking a small break over the summer to get some rest.

Thank you for reading this change log.

~ Teragonic

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