GUI bug that I can't fix

I encountered a problem that when I call the opening gui through the Bindable Event module, for some reason it opens on the server and even on the server there are no changes
Here the problem is not even in the bindable event, but in the gui

Also below are scripts and videos with the problem

Video: https://youtu.be/OX0NAt8VlKs

Scripts:

ShowTextAndOpenGui

local ButtonHoverModule = require(game:GetService("ReplicatedStorage").GuiModules.ButtonHoverModule)

local buttons = script.Parent.Parent.Buttons:GetChildren()

for _, button in pairs(buttons) do 
	ButtonHoverModule.applyHoverEffect(button)
end

ButtonHoverModule – in this module fire bindable event

local ButtonHoverModule = {}

function ButtonHoverModule.applyHoverEffect(button)
	local TW, Info = game:GetService("TweenService"), TweenInfo.new(0.4, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
	local Up, Up2, ClickStyle, Down, Down2 = {TextTransparency = 0.1}, {Thickness = 4, Color = Color3.new(1, 0.627451, 0.109804)}, {Thickness = 5, Color = Color3.new(1, 0.835294, 0)}, {TextTransparency = 1}, {Thickness = 1.5, Color = Color3.new(0.290196, 0.290196, 0.290196)}
	local textLabel, uiStroke, isMouseOver = button.TextLabel, button.UIStroke, false
	local OpenEvent = game:GetService("ReplicatedStorage").GuiEvent.OpenEvent.BindableEvent.OpenEvent

	local function applyTween(object, properties)
		TW:Create(object, Info, properties):Play()
	end

	local function hover()
		isMouseOver = true
		textLabel.Active = true
		applyTween(textLabel, Up)
		applyTween(uiStroke, Up2)
	end

	local function leave()
		isMouseOver = false
		applyTween(textLabel, Down)
		applyTween(uiStroke, Down2)
		textLabel.Active = false
	end

	local function onClick()
		if isMouseOver then
			applyTween(uiStroke, ClickStyle)
			wait(0.3)
			if isMouseOver then
				applyTween(uiStroke, Up2)
			end
		end
			
	end
	
	local function SendOpenEvent()

		OpenEvent:Fire(button)

	end

     
	button.MouseButton1Click:Connect(function()
		onClick()
		SendOpenEvent()
		
	end)
	button.MouseEnter:Connect(hover)
	button.MouseLeave:Connect(leave)
end

return ButtonHoverModule

OpenGui

local OpenEvent, ButtonOpenModule = game:GetService("ReplicatedStorage").GuiEvent.OpenEvent.BindableEvent.OpenEvent, require(game:GetService("ReplicatedStorage").GuiModules.GuiOpenModule)


local function Open2(data)
	ButtonOpenModule.ApplyOpenGui(data)
end

OpenEvent.Event:Connect(function(GuiName)
	Open2(GuiName)
end)

GuiOpenModule – there may be an error in this script

local GuiOpenModule = {}

function GuiOpenModule.ApplyOpenGui(data)
	local TW, Info = game:GetService("TweenService"), TweenInfo.new(0.7, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0)
	local ScrollUi = game.StarterGui.InGameGui.UI.Scroll.ScrollingBackground
	local opened = false
	local OpenEvent = game:GetService("ReplicatedStorage").GuiEvent.OpenEvent.BindableEvent.OpenEvent

	local function applyTween(object, properties)
		TW:Create(object, Info, properties):Play()
	end

	local ScrollGuiParamsOpen = {
		BackgroundTransparency = 0.9,
		ScrollBarImageTransparency = 0.38
	}

	local UIStrokeOpen = {
		Thickness = 1.9
	}

	local ScrollGuiParamsClose = {
		BackgroundTransparency = 1,
		ScrollBarImageTransparency = 1
	}

	local UIStrokeClose = {
		Thickness = 0
	}



        local function Open(data) -- problem gui
		if opened == false then
			opened = true
			print(data)
			ScrollUi.Visible = true
			wait(0.1)
			applyTween(ScrollUi, ScrollGuiParamsOpen)
			applyTween(ScrollUi.UIStroke, UIStrokeOpen)
		else
			opened = false
			print(data)
			applyTween(ScrollUi, ScrollGuiParamsClose)
			applyTween(ScrollUi.UIStroke, UIStrokeClose)
			wait(0.2)
			ScrollUi.Visible = false
		end
	end
	
	
	Open(data)
	
end

return GuiOpenModule

In GuiOpenModule

You declared the Variable ScrollUi

local ScrollUi = game.StarterGui.InGameGui.UI.Scroll.ScrollingBackground

Down the StarterGui Path

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