GUI chaning size when zoomed

  1. What do you want to achieve?
    An overheadgui that does NOT change size/largeness when zoomed.
  2. What is the issue?
    For some reason, when I zoom out, the gui gets larger, when I zoom in, it gets smaller:

(Sorry for the very terrible quality)
3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I looked at the properties tab and played around with some settings did not work though.!

It does that because the GUI is like a part above your head. It works as player head or anything- when you zoom out your head is smaller and when you zoom in it get’s larger.
However it can be fixed but it would look terrible in some cases. For example when player standing next to you will zoom out, instead of you he will see the GUI.

2 Likes

That’s because it’s a billoardgui, you can use a surface gui instead.

You would create a brick above the players head, and weld the part to the player so that it goes wherever the player goes.
The surface gui will be on the part.

You can’t use a surfacegui to put something above the player’s head.

How would I even do that- (30 chars)

You do realize that if I use a billboard gui, it will show the statistic of it to every player? So, for example player A’s statistics would be visible on everyone for his end. And player B would have their statistics on everyone’s head for their end. etc. etc.

The solution is simple, I had this problem as well and it made me mad lol.

Just set the textlabel scale X size to 1 and set the Y Scale to 1(You don’t have to have the Y scale set to 1 it can be 0.1 or something to fit your size preference. I have it set to 0.8 – This matches the size of the billboard gui and when you zoom out and in, it won’t do that annoying thing where it gets bigger or smaller