This is amazing, really cool that you released this for free, I mean i know I would’ve payed for this.
Awesome! Now, I can use this Library for my game!
You’re such a legend!! Thank you so much!
I needed this so badly . Finally my plugins will look good. StudioWidgets library by roblox is broken.
Whoa this is AWESOME. I never even thought of this before haha
EgoMoose never seems to surprise me with his amazing work
Amazing! Will definitely use it. Thank you so much!
I like the idea of making an inventory system with that radial menu.
This is great, I’m making an emote system with the radial menu. It’s really easy to use and extremely helpful, especially the text masking.
Oh my god this is so good! You are the best!
Will there be Color Pickers added?
Cool
Is this mobile friendly and/or xbox friendly?
This is great, thank you for posting this.
There are enaugh topics about that already, just search it
This is an amazing resource! I have one question though, I noticed that the radial backpack relies on an edited version of the PlayerModule. Is likely that this will cause bugs when Roblox updates?
Hey! I used your radial menu code from your rbxl file.
Most of the time it works but some times it crashes my game with this error.
Seems to be originating from this line?
Love the work you’ve done and would appreciate if you knew the issue, thanks!
When you have loops like that, sometimes you have to have a task.wait()
after a certain amount of iterations, especially if you have a lot of iterations. I’ve had this with a couple of other scripts of mine, but they usually are fixed after adding an occasional wait.
You can add the wait I did by probably doing something like:
if i%20 == 0 then
task.wait()
end
The 20 means that every 20 iterations, it will run that task.wait(). Of course, you will need to change it as your circumstances are different than mine, but this should work.
This seems really cool, however I think the radial menu uses too many viewport frames for it to work well on lower end devices, it also prevents me from doing things like having draggable UI. I love the idea of a radial inventory, however I can’t seem to find a way to drag the buttons since they technically aren’t buttons but are actually a TON of wedges in one of many viewport frames. Cool library, I just wish that the radial menu had a bit more support put into it.
Edit: also whenever an item is added or removed from my backpack I have to delete the old radial menu and create a new one, which can cause lag if it doesn’t properly get cleaned up, especially if it’s done very quickly.
These Gui components should be directly integrated into Roblox.
Nobody has been here for awhile but can i have an example on how to make a dropdown menu? the github has no guide to doing