Hello, I’m making slider controls system for my GUI. But unfortunatelly I’m paused due to I’m not able to get correct size of players’ action zone.
GUI Y scale does NOT include upper panel, when CurrentCamera.Viewport.Y does. That means that I’m unable to say :"MouseY / Viewport.Y = true GUI Y position"
My questions are:
• Is it possible to get upper panel size to count GUI (action) zone ?
• Is it possible to get GUI object position in pixels including upper panel ?
On this image you can see that if GUI object is located on 0:0 - it would end where upper panel begins
Well, i though they have to scale for different devices using formula. Gonna check this now. Also, idk why (mb i’m blind lol), but there was not such information in documentation.
It doesn’t change size. Just because the mobile screen is smaller doesn’t necessarily mean it has significantly less pixels. Due to resolution, a lot of pixels can be on a small screen.