Gui Editor + is a powerful plugin bundle tailored for Roblox UI creation. After a year of development and great feedback from UI devs I work with, I’m excited to finally share it with the community!
Here is presented the plugin Quick actions. Soon the following plugins will be added to the list: Easy UI Zoom : Zoom into your ui elements while editing. Better Handles : Alt + resize, distraction-less editing, and more replacing Roblox base handles.
What Makes Gui Editor + Special?
Customize Action Panel
Instance-Specific Actions
Context-aware tools show only what you need
Packed with Useful UI Tools
Dozens of handy utilities — no more tab switching or tool hunting.
Bonus Features
Theme Customization — personalize the editor’s appearance
Toggle On/Off with Hotkey Support
Welcome Animation — Setup your plugin with this modern animation
Packed with the most useful features
From repositioning, conversion, to Text customization or color editing…
Soon 60 features!
Anyone can ask to create an action, using the feedback button!
Will be added: Preset Maker / Switcher (with hotkey support) to have up to 5 presets to not put every action you need at once, but organise them in packs.
I have successfully resolved the issue.
I apologize for any inconvenience caused and thank you for your purchase.
Please update your plugin to see the fix!
You’re right about the italics — that was my mistake. I wasn’t sure what the best way to put the icons was, but now that I’m using the plugin properly, I can see that my decision didn’t quite work (it does fit with the way I put the convert size and pos. Icons). I’ll go ahead and fix that.
The error you encountered is due to theme customisation I just implemented— I’ll correct that as well.
The color picker is an interesting point. Did you notice any errors in the consol?
As for the GEP editor, for now it has to be in StarterGui because of a Roblox bug. CoreGui elements aren’t treated as “active,” which causes issues: for example, if you drag something like the color wheel and there’s a frame underneath it, the frame moves with your mouse while you’re dragging. Basically, the editor treats CoreGui buttons like they don’t exist. My workaround was to place a frame at the top of the GUI when hovering over a button, so it captures dragging like you’re editing a large frame — it’s a bit complex to explain, but essentially, this behavior can’t be changed at the moment.
That said, if it’s causing annoyance, I can modify it so the ScreenGui stays visible, but only the frame underneath disappears temporarily. That way, it won’t keep shifting elements in the Explorer. I think I’ll go ahead with that change.
Great suggestions for the two features — I’ll take care of those today.
Noted on the icons too.
Thanks again for your thoughtful feedback! I really hope this plugin helps speed up your workflow. I’ll implement these updates in the next couple of hours after I get some rest.