Hello!, Im not so good scripter but, im trying making a loading GUI, also, this is a early version of the gui.
So…
- This is good
- But Needs some changes
- This is bad
0 voters
Hello!, Im not so good scripter but, im trying making a loading GUI, also, this is a early version of the gui.
So…
0 voters
The intro/loading screen is too long imo. But, the length depends on how you’ve implemented it really. Is the ‘loading’ based on a wait()
? Or, is it based on ContentProvider?
I’d personally start the intro/loading screen at ~0:49. But, before that, have the warning.
Its based in “if not child.IsLoaded then child.Loaded:Wait() end”
I dont use ContentProvider, but i will try it.
Also, the music lenght its 169 seconds so… thats why
I think it would be best to get a player into the actual game as quick as possible.
If I have a slow device as to why I load into a game slow, that would make more sense to players than a pre-determined 169 second wait time.
Ok, there its 3 types of loading: Menu, Important and Optional (Very small things like gun sounds, or imgaes), Also. There is an Skip Button
I like it. Its a bit long yes, but nice. Minimal too.