GUI looks significantly different on a phone

Hello, im making a screen gui for my game and everything looks good in studio and on studios device emulator. even when i test on mobile it looks good, as long as the mobile device isnt a phone. i have no idea why, but only ONE part of the ui significantly scales differently on phones and is really squished.

i do have the anchor points to 0.5, 0.5 which is the only way i know. im position with scale, not offset, idk which is correct?

all help is appreciated

Are you using UIAspectRatioConstraints?

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send photos of the ui (when good and when bad!)

not every anchor point should be 0.5, 0.5, it depends, which is why we need to see the ui!

it will just help us narrow down the problem :cool:

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Im not but ill try that out for sure, icl i didnt even know this existed

Ill send pictures when i can, but i only have the frame anchored to 0.5, 0.5

Whats weird is one of my UI, same exact layout, behaves normally. But like i said, ill send pictures when i can, thanks in advance :slight_smile:

Hello, i will edit and add pictures of what its supposed to look like once i get to my computer later. But this is what its NOT supposed to look like

Notice how that top label gets VERY squished against the top of the screen? Its not supposed to do that at all. The UI should be far more centered yet it formats like this on a phone.

Thanks if you can help