GUI not scaling properly

I have been using scale for this scrolling frame, but it does not stay centered. The anchor point is (0.5, 0.5). When the resolution is normal, it stays centered, but when the resolution stretches, it doesn’t stay centered. How do I fix this?


Above is normal


Above is not normal

It is a scrolling frame, by the way.

And it has a UIAspectRatio Constraint.

I may not be understanding this, but the ScrollingFrame looks centered to me, it may look that way because of the sizes of the other buttons.

I will double check if the toggle camera button is centered or if the scrolling frame is centered.

Haha, you helped me solve the problem. I had to change the anchor point on the toggle camera button. Thanks!

:+1: Glad I could help.
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