Gui not scaling properly

I’m having Trouble Scaling this Gui. when it’s in the studio it looks how it’s supposed to look, but when I publish it and play it, the Gui Grows To an unreasonable size. How do I prevent this?

in Studio(What it’s supposed to look like):
[Removed]
In-game:
[Removed]

1 Like

I recommend you make all your GUIs in Scale instead of Offset so that they will change based on screen size. Also, you can use constraints to maintain aspect ratio.

UIAspectRatio constraints are useful for scaling elements correctly for every screen size at a certain proportion. I use them all the time. Example: 1:1 = square, 2:1 = rectangle

Hope this helped. :slight_smile:

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This means i got to remake the entire Gui because I used a Gui Autoscaler

Not at all. Just apply the UIAspectRatio constraint into the UI you want to scale.
image

Then choose what you would like your ratio to be in the AspectRatio Box
image

Then again, check if your sizing is in made in scale or offset. If it is in offset, use scaling instead.

3 Likes

Thank you this helps a lot :slight_smile:

1 Like

for some reasons this isn’t working for me , it just makes the button small

and doesn’t even let me scale the gui