GUI Offset -> Scale Size Calculations?

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Hello Devforum,
I’m working on a nametag system that incorporates a player’s level.

Below is what it looks like with longer names;

However, with shorter names, the ui scaling looks off;
image

So I figured I’d use text bounds to determine the size of the name textbox and use a list layout to center them both, but get this because it’s a billboard gui and it constantly rescales itself;

https://gyazo.com/7d8d7ff227120a1bd8b24c7211188e87

This is what the parent-child hierarchy looks like;
image

I assumed the best way to fix this was to convert the offset x size returned by name.TextBounds to scale as billboard guis seem to receive that better. Is there a way to do this (or perhaps a more efficient method)?

I did find some articles on this, but found them unhelpful.

Thank you so much in advance for your help!

try to put the level system ui in side the name layout

that allows it to stay the same size while working with shorter names

As in make the level ui a child of the name ui?

I’ve tried that, that leaves me with the same issue as seen in the second image

I posted something on my page and was now wondering if you can help. Do you know to how to make a chat level system. As an example : Like if I type 10 sentences I level up? and so on?

Is your BillboardGui’s Size property in Scale, and not Offset?

Yes, everything is sized in scale. It would be ideal if I could keep it that way.