However, with shorter names, the ui scaling looks off;
So I figured I’d use text bounds to determine the size of the name textbox and use a list layout to center them both, but get this because it’s a billboard gui and it constantly rescales itself;
This is what the parent-child hierarchy looks like;
I assumed the best way to fix this was to convert the offset x size returned by name.TextBounds to scale as billboard guis seem to receive that better. Is there a way to do this (or perhaps a more efficient method)?
I did find some articles on this, but found them unhelpful.
I posted something on my page and was now wondering if you can help. Do you know to how to make a chat level system. As an example : Like if I type 10 sentences I level up? and so on?