Hello Devforum,
I’m working on a nametag system that incorporates a player’s level.
Below is what it looks like with longer names;
However, with shorter names, the ui scaling looks off;
So I figured I’d use text bounds to determine the size of the name textbox and use a list layout to center them both, but get this because it’s a billboard gui and it constantly rescales itself;
https://gyazo.com/7d8d7ff227120a1bd8b24c7211188e87
This is what the parent-child hierarchy looks like;
I assumed the best way to fix this was to convert the offset x size returned by name.TextBounds to scale as billboard guis seem to receive that better. Is there a way to do this (or perhaps a more efficient method)?
I did find some articles on this, but found them unhelpful.
Thank you so much in advance for your help!