Gui Particle Effects

I am currently developing a loading screen for my game and I was wondering how you get smoke effects into your GUI like this. You may have to look closely but there is smoke rising.


You could use a system similar to this post to create smoke particles on screen. Each particle being a ImageLabel.

Or, you could possibly just try to slap in a ParticleEmitter in front of the screen in 3d space. Not sure if it is possible to make guis appear behind a ParticleEmitter though.

Roblox also suggested in their new post on ViewPortFrame’s WorldModel feature, that they might be adding ParticleEmitter support to ViewPortFrames. That could be a solution in the future.

These are the things I would try first.

Hope one of these ideas work! :slight_smile: