I am currently developing a loading screen for my game and I was wondering how you get smoke effects into your GUI like this. You may have to look closely but there is smoke rising.
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You could use a system similar to this post to create smoke particles on screen. Each particle being a ImageLabel.
Or, you could possibly just try to slap in a ParticleEmitter in front of the screen in 3d space. Not sure if it is possible to make guis appear behind a ParticleEmitter though.
Roblox also suggested in their new post on ViewPortFrame’s WorldModel feature, that they might be adding ParticleEmitter support to ViewPortFrames. That could be a solution in the future.
These are the things I would try first.
Hope one of these ideas work!
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