I’m trying to stop the GUI from moving with the camera angle
Right now i feel like this triangle is my best shot to counteract the GUI movement because if i found out angle A and the distance the GUI moved from part X to part Y i could create a proportion and then find angle A in a program and predict how much it will move
I cannot find the angle A because the triangle is 3D i don't know what coordinate to ignore (if any)
I do not know how to compare a 3D position with a 2D position or accurately make a 2D position into a 3D position (or vice versa)
I really don’t know if what i said makes any sense to you or if i’m totally wrong but if you could help steer me in the right direction that would be nice
TL;DR
I’m trying to figure out how to counteract a GUI moving with the camera angle
I’m trying to make like a room inside a room essentially where when the player looks in the door they see their room and themselves looking in the room
Im trying to achieve this with a viewportframe but i have to make it in a screen gui because they do not work in surface guis
(which was working but the camera angled away from the door moves the gui)