Hello, I am having an issue with a UI I am making, The main Frame is not scaling properly despite having the UI Aspect Ratio Constraint set to 1:1 Please see photos for info.
Let me know what other info you may need
Hello, I am having an issue with a UI I am making, The main Frame is not scaling properly despite having the UI Aspect Ratio Constraint set to 1:1 Please see photos for info.
Let me know what other info you may need
UIAspectRatioConstraint
s are meant for normal frames, NOT the main frame.
If one of those constraints has a ratio of 1:1, it means it will try to be square under any circumstance. The reason this is used is if you want to make sure a frame doesn’t look stretched regardless of it’s resolution
(this happens because of monitors using different aspect ratios (4:3, 16:9, etc) which distort UIs (because scaling is dependent on resolution)).
How would i make it look the same on all Aspect ratios then?
Just apply the constraint on normal frames (holders, main UI elements, etc). Using it on the main frame will mean, for instance, if a 4:3 aspect ratio player plays on a 16:9 frame, his UI will distort itself to fit the 16:9 ratio, making everything look… Yucky.
Hope you understood it!